Short, sharp fitness exercise to focus on a players ability to change direction quickly.
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| None | None | x 1 | None |
| Area | Additional Equipment | ||
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Depends on the intensity Desired. | ![]() |
None |
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| Key Factors | |||
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| Starting Position | |||
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Players begin in the opposite half of the grid to their partner (both halves of the + shape of central cones, therefore diagonally). |
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One player is the leader and the other is the reactor. The leader must move around the area. They are free to move wherever they wish to. The reactor must ensure that they are never in the same half of the grid as their partner.
As the players move around they should do so as quickly as possible and the leader should look to change direction often, in order to deceive their partner.
After a certain time limit the players swap roles.
As there could be more than one partnership moving around within the grid, the players should take care when changing direction and ensure that they do not run into anyone else.
The coach can stand at the side of the grid and hold something up to mean different things:
Or different coloured bibs to signal instructions. By doing this it forces the players moving around inside the area to pay attention to the coach and be aware of what is happening around them.